
Boss Fight VFX
A mockup of a boss fight, showcasing several Visual Effects created in Unity.
Hi! I'm Ev, here are some of my technical art projects!
A mockup of a boss fight, showcasing several Visual Effects created in Unity.
A diorama containing many HLSL and shadergraph shaders.
Comparing UI design workflows across two engines.
An exercise in learning compute shaders; simulations of flocking behaviour in Unity 6 and Unreal 4.
My final year group project, an award winning rhythm fighting game created in a group of 8. I took on the roles of technical artist and systems programmer.
A year in the game industry, working on a live ops mobile title on iOS as well as gameplay prototyping and gameplay design for an unannounced project.
A 3D mesh tiling tool for Unity.
A 3D fluid simulation created with compute shaders in Unity.
An animation to teach about the seasons on the planets of the solar system.
A diegetic menu system created in Unreal 4 with Blueprints.
3 shaders created in GLSL to further my knowledge.
A 3D model of a plush toy "mistakepy" from itemlabel.com. Created in Blender.
Several small projects created in Blender, Krita, and Corel Painter.